GESTALT

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This is a collection of screenshots of a half-life 2 mod I made near the start of 2022 2020 - On 05/APR/2023, I found a few of the original screenshots, dated back to 2020. I didn't save any backups, and thus lost the map files when my hard drive got bricked. These pictures are all that's left of the mod.



A door in the side of a wall, with a light sitting atop. The sky above is a pale red, and it is raining. The viewer stands on grassy dirt. The same door as above, but it's pitch-dark above the wall. No rain is falling.

The first thing you see when you would start a new game. You stand in a small, hilly patch of dirt and grass, surrounded by brick walls. It seems as if the only way forward is through the door, but a curious player might find that you can climb up the vines.
The symbols beside the door (and the ones that appear in the next screenshot) are directly based on "SCP Field Codes" by "Toadking07": http://www.scp-wiki.net/SCP-Field-Codes.

"Hostile environment; Stay quiet," warn the symbols.



A set of double doors which are open, revealing a dark room. What secrets hide within?

Continuing from the starting area and maneuvering your way through a small structure brings the player to a large building. Walking up onto the balcony and opening the doors reveals the path forward.

"You are being watched; Proceed with caution."




Outside, at night. The fog is heavy, as is the rainfall. A figure looms in the distance. They are enwreathed in shadow, despite being positioned directly under a hanging light.

The first map is surrounded by two large brick walls. Making your way over the inner wall (I forget how this was done, maybe activating a certain trigger would teleport you into the water?) reveals sparse foliage and a figure which, when approached, would disappear. The wire attached to the light leads to a small electrical pole, and a radio that would spell out a code.




A dark tunnel, looping in on itself. The floor changes from flat to grated metal at some point below the viewer. A light can be seen beaming through wire mesh embedded in one of the walls.

A small maze of tunnels, found near the end of the first map. The player would have the option to go down two different paths, with each of them having different small events such as the floor breaking underfoot causing the player to fall into water, or a pipe bursting and spraying out steam into the player's face. It was all meant to convey a theme of decay - the world around you struggling to stay together.




UPDATE - 05/APR/2023

I've uncovered some more screenshots of the first map. These are all dated 04/11/2020:


A larger version of 'unknown2.jpg'


A door in the side of a brick wall. There is heavy fog.

Another iteration on the first door. I spent a lot of time trying to get this part of the map right.




A chair in an otherwise empty room facing a large window. There isn't much outside.

This screenshot is from a very early version of the map; You can just barely see the starting area, and the small structure the first door leads to. The outer section of the map is nonexistent, and the scene in this screenshot is quite different to what it ended up being. Several dark figures would be seen floating outside, and an unmoving body in the chair... Touching the glass would transport you to the location seen in 'unknown3.jpg', though that was yet to be implemented here.
"Guns are no good. Do not make physical contact; a team member vanished here."




A lamppost stands in the center of a sparse, walled garden with a door on one side. The viewer is holding a pistol.

This is a screenshot taken in Counter-Strike: Source of my first full map which is sadly also lost to time. I will however update this page if I find more screenshots. This picture isn't of the final version of the map, as if it were you would see several dark figures identical to the one seen in 'unknown3.jpg' - This was their first appearance, and they've been in all of my source engine maps since.